﻿using Minecraft.Model.Backpack;
using Minecraft.Model.Dropinfo;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model.ReqResp
{
	/// <summary>
	/// 资源采集响应接口
	/// </summary>
	public class ResourceCollectResp : BaseResp
	{
		/// <summary>
		/// 掉落资源信息列表
		/// </summary>
		public List<DropinfoDropResourceInfo> dropinfoDropResourceInfoList;
		/// <summary>
		/// 通过掉落获得的经验值
		/// </summary>
		public int dropExp;
		/// <summary>
		/// 玩家当前的经验值
		/// </summary>
		public int curExp;
		/// <summary>
		/// 资源唯一id（客户端要求加，服务器不做处理）
		/// </summary>
		public int resourceId;
		/// <summary>
		/// 资源采集后受影响的物品位置信息
		/// </summary>
		public List<BackpackCellInfo> cellInfoList;
	}
}
